VideoConcat/wails/build/Taskfile.yml
2026-01-07 17:59:30 +08:00

194 lines
7.4 KiB
YAML

version: '3'
tasks:
go:mod:tidy:
summary: Runs `go mod tidy`
internal: true
cmds:
- go mod tidy
install:frontend:deps:
summary: Install frontend dependencies
dir: frontend
sources:
- package.json
- package-lock.json
generates:
- node_modules
preconditions:
- sh: npm version
msg: "Looks like npm isn't installed. Npm is part of the Node installer: https://nodejs.org/en/download/"
cmds:
- npm install
build:frontend:
label: build:frontend (DEV={{.DEV}})
summary: Build the frontend project
dir: frontend
sources:
- "**/*"
generates:
- dist/**/*
deps:
- task: install:frontend:deps
- task: generate:bindings
vars:
BUILD_FLAGS:
ref: .BUILD_FLAGS
cmds:
- npm run {{.BUILD_COMMAND}} -q
env:
PRODUCTION: '{{if eq .DEV "true"}}false{{else}}true{{end}}'
vars:
BUILD_COMMAND: '{{if eq .DEV "true"}}build:dev{{else}}build{{end}}'
frontend:vendor:puppertino:
summary: Fetches Puppertino CSS into frontend/public for consistent mobile styling
sources:
- frontend/public/puppertino/puppertino.css
generates:
- frontend/public/puppertino/puppertino.css
cmds:
- |
set -euo pipefail
mkdir -p frontend/public/puppertino
# If bundled Puppertino exists, prefer it. Otherwise, try to fetch, but don't fail build on error.
if [ ! -f frontend/public/puppertino/puppertino.css ]; then
echo "No bundled Puppertino found. Attempting to fetch from GitHub..."
if curl -fsSL https://raw.githubusercontent.com/codedgar/Puppertino/main/dist/css/full.css -o frontend/public/puppertino/puppertino.css; then
curl -fsSL https://raw.githubusercontent.com/codedgar/Puppertino/main/LICENSE -o frontend/public/puppertino/LICENSE || true
echo "Puppertino CSS downloaded to frontend/public/puppertino/puppertino.css"
else
echo "Warning: Could not fetch Puppertino CSS. Proceeding without download since template may bundle it."
fi
else
echo "Using bundled Puppertino at frontend/public/puppertino/puppertino.css"
fi
# Ensure index.html includes Puppertino CSS and button classes
INDEX_HTML=frontend/index.html
if [ -f "$INDEX_HTML" ]; then
if ! grep -q 'href="/puppertino/puppertino.css"' "$INDEX_HTML"; then
# Insert Puppertino link tag after style.css link
awk '
/href="\/style.css"\/?/ && !x { print; print " <link rel=\"stylesheet\" href=\"/puppertino/puppertino.css\"/>"; x=1; next }1
' "$INDEX_HTML" > "$INDEX_HTML.tmp" && mv "$INDEX_HTML.tmp" "$INDEX_HTML"
fi
# Replace default .btn with Puppertino primary button classes if present
sed -E -i'' 's/class=\"btn\"/class=\"p-btn p-prim-col\"/g' "$INDEX_HTML" || true
fi
generate:bindings:
label: generate:bindings (BUILD_FLAGS={{.BUILD_FLAGS}})
summary: Generates bindings for the frontend
deps:
- task: go:mod:tidy
sources:
- "**/*.[jt]s"
- exclude: frontend/**/*
- frontend/bindings/**/* # Rerun when switching between dev/production mode causes changes in output
- "**/*.go"
- go.mod
- go.sum
generates:
- frontend/bindings/**/*
cmds:
- wails3 generate bindings -f '{{.BUILD_FLAGS}}' -clean=true
generate:icons:
summary: Generates Windows `.ico` and Mac `.icns` files from an image
dir: build
sources:
- "appicon.png"
generates:
- "darwin/icons.icns"
- "windows/icon.ico"
cmds:
- wails3 generate icons -input appicon.png -macfilename darwin/icons.icns -windowsfilename windows/icon.ico
dev:frontend:
summary: Runs the frontend in development mode
dir: frontend
deps:
- task: install:frontend:deps
cmds:
- npm run dev -- --port {{.VITE_PORT}} --strictPort
update:build-assets:
summary: Updates the build assets
dir: build
cmds:
- wails3 update build-assets -name "{{.APP_NAME}}" -binaryname "{{.APP_NAME}}" -config config.yml -dir .
setup:docker:
summary: Builds Docker image for cross-compilation (~800MB download)
desc: |
Builds the Docker image needed for cross-compiling to any platform.
Run this once to enable cross-platform builds from any OS.
cmds:
- docker build -t wails-cross -f build/docker/Dockerfile.cross build/docker/
preconditions:
- sh: docker info > /dev/null 2>&1
msg: "Docker is required. Please install Docker first."
ios:device:list:
summary: Lists connected iOS devices (UDIDs)
cmds:
- xcrun xcdevice list
ios:run:device:
summary: Build, install, and launch on a physical iPhone using Apple tools (xcodebuild/devicectl)
vars:
PROJECT: '{{.PROJECT}}' # e.g., build/ios/xcode/<YourProject>.xcodeproj
SCHEME: '{{.SCHEME}}' # e.g., ios.dev
CONFIG: '{{.CONFIG | default "Debug"}}'
DERIVED: '{{.DERIVED | default "build/ios/DerivedData"}}'
UDID: '{{.UDID}}' # from `task ios:device:list`
BUNDLE_ID: '{{.BUNDLE_ID}}' # e.g., com.yourco.wails.ios.dev
TEAM_ID: '{{.TEAM_ID}}' # optional, if your project is not already set up for signing
preconditions:
- sh: xcrun -f xcodebuild
msg: "xcodebuild not found. Please install Xcode."
- sh: xcrun -f devicectl
msg: "devicectl not found. Please update to Xcode 15+ (which includes devicectl)."
- sh: test -n '{{.PROJECT}}'
msg: "Set PROJECT to your .xcodeproj path (e.g., PROJECT=build/ios/xcode/App.xcodeproj)."
- sh: test -n '{{.SCHEME}}'
msg: "Set SCHEME to your app scheme (e.g., SCHEME=ios.dev)."
- sh: test -n '{{.UDID}}'
msg: "Set UDID to your device UDID (see: task ios:device:list)."
- sh: test -n '{{.BUNDLE_ID}}'
msg: "Set BUNDLE_ID to your app's bundle identifier (e.g., com.yourco.wails.ios.dev)."
cmds:
- |
set -euo pipefail
echo "Building for device: UDID={{.UDID}} SCHEME={{.SCHEME}} PROJECT={{.PROJECT}}"
XCB_ARGS=(
-project "{{.PROJECT}}"
-scheme "{{.SCHEME}}"
-configuration "{{.CONFIG}}"
-destination "id={{.UDID}}"
-derivedDataPath "{{.DERIVED}}"
-allowProvisioningUpdates
-allowProvisioningDeviceRegistration
)
# Optionally inject signing identifiers if provided
if [ -n '{{.TEAM_ID}}' ]; then XCB_ARGS+=(DEVELOPMENT_TEAM={{.TEAM_ID}}); fi
if [ -n '{{.BUNDLE_ID}}' ]; then XCB_ARGS+=(PRODUCT_BUNDLE_IDENTIFIER={{.BUNDLE_ID}}); fi
xcodebuild "${XCB_ARGS[@]}" build | xcpretty || true
# If xcpretty isn't installed, run without it
if [ "${PIPESTATUS[0]}" -ne 0 ]; then
xcodebuild "${XCB_ARGS[@]}" build
fi
# Find built .app
APP_PATH=$(find "{{.DERIVED}}/Build/Products" -type d -name "*.app" -maxdepth 3 | head -n 1)
if [ -z "$APP_PATH" ]; then
echo "Could not locate built .app under {{.DERIVED}}/Build/Products" >&2
exit 1
fi
echo "Installing: $APP_PATH"
xcrun devicectl device install app --device "{{.UDID}}" "$APP_PATH"
echo "Launching: {{.BUNDLE_ID}}"
xcrun devicectl device process launch --device "{{.UDID}}" --stderr console --stdout console "{{.BUNDLE_ID}}"