using FFMpegCore;
using FFMpegCore.Enums;
using Standard;
using System;
using System.IO;
using System.Threading.Tasks;
using VideoConcat.Common.Tools;
using static System.Windows.Forms.DataFormats;
namespace VideoConcat.Services.Video
{
public class VideoProcess
{
///
/// 在前30%、中间30%、后30%三个位置各随机删除一帧,确保通过广告平台相似度检查
///
/// 输入文件路径
/// 输出文件路径
/// 操作是否成功
public static async Task RemoveFrameRandomeAsync(string inputPath, string outputPath)
{
if (!File.Exists(inputPath))
{
LogUtils.Error($"输入文件不存在:{inputPath}");
return false;
}
// 创建临时目录
string tempDir = Path.Combine(Path.GetTempPath(), Guid.NewGuid().ToString());
try
{
Directory.CreateDirectory(tempDir);
// 1. 获取视频信息
IMediaAnalysis mediaInfo = await FFProbe.AnalyseAsync(inputPath);
var videoStream = mediaInfo.PrimaryVideoStream;
if (videoStream == null)
{
LogUtils.Error("没有找到视频流");
return false;
}
// 视频总时长(秒)
double totalDuration = mediaInfo.Duration.TotalSeconds;
double frameRate = videoStream.FrameRate;
// 确保视频时长足够(至少20秒)
if (totalDuration < 20)
{
LogUtils.Error($"视频时长太短({totalDuration:F2}秒),无法抽帧(需要至少20秒)");
return false;
}
// 计算总帧数
int totalFrames = (int)(totalDuration * frameRate);
if (totalFrames <= 0)
{
LogUtils.Error($"无法计算视频总帧数,帧率={frameRate}");
return false;
}
// 如果是 HEVC 编码,先转换为 H.264(select 过滤器在某些编码格式下可能不稳定)
bool isHevc = videoStream.CodecName == "hevc";
string workingInputPath = inputPath;
if (isHevc)
{
try
{
string videoConvert = Path.Combine(tempDir, $"{Guid.NewGuid()}.mp4");
LogUtils.Info($"检测到 HEVC 编码,先转换为 H.264:{inputPath} -> {videoConvert}");
await FFMpegArguments.FromFileInput(inputPath)
.OutputToFile(videoConvert, true, opt =>
opt.WithVideoCodec("libx264")
.WithAudioCodec("copy") // 复制音频流,不重新编码
).ProcessAsynchronously();
// 重新分析转换后的视频
mediaInfo = await FFProbe.AnalyseAsync(videoConvert);
videoStream = mediaInfo.PrimaryVideoStream;
if (videoStream == null)
{
LogUtils.Error("转换后没有找到视频流");
return false;
}
totalDuration = mediaInfo.Duration.TotalSeconds;
frameRate = videoStream.FrameRate;
totalFrames = (int)(totalDuration * frameRate);
workingInputPath = videoConvert;
LogUtils.Info($"HEVC 转换完成,新帧率={frameRate}, 总帧数={totalFrames}");
}
catch (Exception ex)
{
LogUtils.Error("HEVC 转换失败", ex);
return false;
}
}
// 2. 计算三个区域的范围(前30%、中间30%、后30%)
// 前30%:0% 到 30%
int front30StartFrame = 0;
int front30EndFrame = (int)(totalFrames * 0.30);
// 中间30%:35% 到 65%(避开边界)
int middle30StartFrame = (int)(totalFrames * 0.35);
int middle30EndFrame = (int)(totalFrames * 0.65);
// 后30%:70% 到 100%
int back30StartFrame = (int)(totalFrames * 0.70);
int back30EndFrame = totalFrames - 1; // 最后一帧
// 确保范围有效
if (front30EndFrame <= front30StartFrame) front30EndFrame = front30StartFrame + 1;
if (middle30EndFrame <= middle30StartFrame) middle30EndFrame = middle30StartFrame + 1;
if (back30EndFrame <= back30StartFrame) back30EndFrame = back30StartFrame + 1;
// 使用时间戳和文件路径作为随机种子,确保每次处理都不同
var random = new Random((int)(DateTime.Now.Ticks % int.MaxValue) + inputPath.GetHashCode());
// 3. 在每个区域随机选择一帧删除
int frame1 = random.Next(front30StartFrame, front30EndFrame + 1); // 前30%
int frame2 = random.Next(middle30StartFrame, middle30EndFrame + 1); // 中间30%
int frame3 = random.Next(back30StartFrame, back30EndFrame + 1); // 后30%
// 确保三帧不重复(如果重复,调整其中一个)
if (frame2 == frame1) frame2 = (frame2 + 1) % totalFrames;
if (frame3 == frame1 || frame3 == frame2)
{
frame3 = (frame3 + 1) % totalFrames;
if (frame3 == frame1 || frame3 == frame2) frame3 = (frame3 + 1) % totalFrames;
}
double time1 = frame1 / frameRate;
double time2 = frame2 / frameRate;
double time3 = frame3 / frameRate;
LogUtils.Info($"开始精确抽帧:输入={inputPath}, 输出={outputPath}, 总帧数={totalFrames}");
LogUtils.Info($"删除帧1(前30%):帧编号={frame1}, 时间≈{time1:F2}秒");
LogUtils.Info($"删除帧2(中间30%):帧编号={frame2}, 时间≈{time2:F2}秒");
LogUtils.Info($"删除帧3(后30%):帧编号={frame3}, 时间≈{time3:F2}秒");
// 4. 只删除视频帧,音频直接复制,使用最快编码设置以达到1秒内完成
// 注意:使用 select 过滤器删除帧时,视频需要重新编码,但使用最快设置
LogUtils.Info("使用最快模式删除帧(仅处理视频,音频直接复制)...");
var ffmpegArgs = FFMpegArguments
.FromFileInput(workingInputPath)
.OutputToFile(outputPath, true, options =>
{
// 使用 select 过滤器删除三帧(只删除视频帧)
options.WithCustomArgument($"-vf select='not(eq(n\\,{frame1})+eq(n\\,{frame2})+eq(n\\,{frame3}))'");
// 视频编码:使用最快设置
options.WithVideoCodec("libx264");
options.WithCustomArgument("-preset ultrafast"); // 最快编码预设
options.WithCustomArgument("-tune zerolatency"); // 零延迟调优
options.WithConstantRateFactor(28); // 质量设置(28比23快)
options.WithCustomArgument("-g 30"); // 减少关键帧间隔
options.WithCustomArgument("-threads 0"); // 使用所有CPU核心
options.WithCustomArgument("-vsync cfr"); // 恒定帧率
// 音频:直接复制,不重新编码(最快,不处理)
options.WithAudioCodec("copy"); // 直接复制音频流,零处理时间
});
bool success = ffmpegArgs.ProcessSynchronously();
// 验证输出文件是否存在且有效
if (success && File.Exists(outputPath))
{
FileInfo fileInfo = new FileInfo(outputPath);
if (fileInfo.Length > 0)
{
// 验证输出视频的帧数是否正确(应该比原视频少3帧)
try
{
var outputMediaInfo = await FFProbe.AnalyseAsync(outputPath);
var outputVideoStream = outputMediaInfo.PrimaryVideoStream;
if (outputVideoStream != null)
{
int expectedFrames = totalFrames - 3;
double outputDuration = outputMediaInfo.Duration.TotalSeconds;
int actualFrames = (int)(outputDuration * outputVideoStream.FrameRate);
LogUtils.Info($"抽帧完成:输出文件={outputPath}, 大小={fileInfo.Length / 1024 / 1024:F2}MB, 时长={outputDuration:F2}秒, 帧数≈{actualFrames} (预期少3帧)");
// 验证时长是否合理(应该略小于原视频)
if (outputDuration >= totalDuration)
{
LogUtils.Warn($"警告:输出视频时长({outputDuration:F2}秒) >= 原视频时长({totalDuration:F2}秒),可能未成功删除帧");
}
}
}
catch (Exception ex)
{
LogUtils.Warn($"验证输出视频信息时出错(不影响结果):{ex.Message}");
}
return true;
}
else
{
LogUtils.Error($"输出文件存在但大小为0:{outputPath}");
return false;
}
}
else
{
LogUtils.Error($"抽帧失败:success={success}, 文件存在={File.Exists(outputPath)}, 输出路径={outputPath}");
return false;
}
}
catch (Exception ex)
{
LogUtils.Error("抽帧过程发生异常", ex);
return false;
}
finally
{
// 清理临时目录
try
{
if (Directory.Exists(tempDir))
{
string[] files = Directory.GetFiles(tempDir);
foreach (string file in files)
{
try
{
File.Delete(file);
}
catch
{
// 忽略删除失败
}
}
try
{
Directory.Delete(tempDir);
}
catch
{
// 忽略删除失败
}
}
}
catch
{
// 忽略清理错误
}
}
}
///
/// 通过修改视频元数据(添加注释)改变MD5
///
public static bool ModifyByMetadata(string inputPath, string outputPath, string comment = "JSY")
{
// 添加或修改视频元数据中的注释信息
return FFMpegArguments
.FromFileInput(inputPath)
.OutputToFile(outputPath, true, options => options
//.WithVideoCodec("copy") // 直接复制视频流,不重新编码
//.WithAudioCodec("copy") // 直接复制音频流
.CopyChannel()
.WithCustomArgument($"-metadata comment=\"{comment}_{Guid.NewGuid()}\"") // 添加唯一注释
)
.ProcessSynchronously();
}
public static bool SubVideo(string inputPath, string outputPath, Double startSec, Double endSec)
{
try
{
// 计算时长
double duration = endSec - startSec;
if (duration <= 0)
{
LogUtils.Error($"SubVideo失败:时长无效,开始={startSec}秒, 结束={endSec}秒");
return false;
}
LogUtils.Info($"SubVideo:输入={inputPath}, 输出={outputPath}, 开始={startSec}秒, 结束={endSec}秒, 时长={duration}秒");
// 使用 -ss 和 -t 参数进行裁剪
bool result = FFMpegArguments
.FromFileInput(inputPath, true, options => options
.Seek(TimeSpan.FromSeconds(startSec))
.WithCustomArgument($"-t {duration}")) // 指定时长而不是结束时间
.OutputToFile(outputPath, true, options => options
.CopyChannel()) // 复制流,不重新编码
.ProcessSynchronously();
// 验证输出文件是否存在
if (result && File.Exists(outputPath))
{
FileInfo fileInfo = new FileInfo(outputPath);
LogUtils.Info($"SubVideo成功:{outputPath}, 文件大小={fileInfo.Length / 1024 / 1024}MB");
return true;
}
else
{
LogUtils.Error($"SubVideo失败:输入={inputPath}, 输出={outputPath}, 开始={startSec}秒, 结束={endSec}秒, 结果={result}, 文件存在={File.Exists(outputPath)}");
return false;
}
}
catch (Exception ex)
{
LogUtils.Error($"SubVideo异常:输入={inputPath}, 输出={outputPath}", ex);
return false;
}
}
public static bool SubAudio(string inputPath, string outputPath, Double startSec, Double endSec)
{
return FFMpegArguments
.FromFileInput(inputPath, true, options => options.Seek(TimeSpan.FromSeconds(startSec)).EndSeek(TimeSpan.FromSeconds(endSec)))
.OutputToFile(outputPath, true, options => options.CopyChannel())
.ProcessSynchronously();
}
public static bool JoinVideo(string outPutPath, string[] videoParts)
{
try
{
// 验证所有输入文件是否存在
foreach (var part in videoParts)
{
if (!File.Exists(part))
{
LogUtils.Error($"JoinVideo失败:输入文件不存在 - {part}");
return false;
}
}
bool result = FFMpeg.Join(outPutPath, videoParts);
// 验证输出文件是否存在
if (result && File.Exists(outPutPath))
{
LogUtils.Info($"JoinVideo成功:{outPutPath}");
return true;
}
else
{
LogUtils.Error($"JoinVideo失败:输出文件不存在 - {outPutPath}");
return false;
}
}
catch (Exception ex)
{
LogUtils.Error($"JoinVideo异常:输出={outPutPath}", ex);
return false;
}
}
public async Task ProcessVideo(string inputPath, string outputPath, string tempDir)
{
// 1. 获取视频信息
IMediaAnalysis mediaInfo = await FFProbe.AnalyseAsync(inputPath);
var videoStream = mediaInfo.PrimaryVideoStream;
if (videoStream == null)
{
Console.WriteLine("没有找到视频流");
return false;
}
// 视频总时长(秒)
var totalDuration = mediaInfo.Duration.TotalSeconds;
// 计算帧时间参数
double frameRate = videoStream.FrameRate;
double frameDuration = Math.Round(1.0 / frameRate, 6); // 一帧时长(秒)
int totalFram = (int)(totalDuration * frameRate);
// 2. 随机生成要删除的帧的时间点(避开最后一帧,防止越界)
var random = new Random();
var randomFrame = random.Next(20, totalFram - 10);
double frameTime = Math.Round((randomFrame - 1) * frameDuration, 6); // 目标帧开始时间
double nextFrameTime = Math.Round((randomFrame + 1) * frameDuration, 6); // 下一帧开始时间
// 临时文件路径
string videoPart1 = Path.Combine(tempDir, $"{Guid.NewGuid()}.mp4");
string videoPart2 = Path.Combine(tempDir, $"{Guid.NewGuid()}.mp4");
string audioPath = Path.Combine(tempDir, $"{Guid.NewGuid()}.aac");
string videoNoaudioPath = Path.Combine(tempDir, $"{Guid.NewGuid()}.mp4");
string finalyPath = Path.Combine(tempDir, $"{Guid.NewGuid()}.mp4");
string audioPart1 = Path.Combine(tempDir, $"{Guid.NewGuid()}.aac");
string audioPart2 = Path.Combine(tempDir, $"{Guid.NewGuid()}.aac");
// 分离视频流(不含音频)
await FFMpegArguments
.FromFileInput(inputPath)
.OutputToFile(videoNoaudioPath, true, opt => opt.WithCustomArgument("-an -c:v copy"))
.ProcessAsynchronously();
if (!File.Exists(videoNoaudioPath))
return false;
// 分离音频流(不含视频)(如有音频)
if (mediaInfo.PrimaryAudioStream != null)
{
await FFMpegArguments
.FromFileInput(inputPath)
.OutputToFile(audioPath, true, opt => opt.WithCustomArgument("-vn -c:a copy"))
.ProcessAsynchronously();
if (!File.Exists(audioPath))
return false;
}
inputPath = videoNoaudioPath;
bool hasSubVideo1 = SubVideo(inputPath, videoPart1, 0, frameTime);
bool hasSubVideo2 = SubVideo(inputPath, videoPart2, nextFrameTime, totalDuration);
if (!hasSubVideo1 || !hasSubVideo2)
{
return false;
}
bool isJoinSuccess = JoinVideo(finalyPath, [videoPart1, videoPart2]);
if (!isJoinSuccess)
{
return false;
}
return await FFMpegArguments.FromFileInput(finalyPath)
.AddFileInput(audioPath)
.OutputToFile(outputPath, true, opt =>
opt.WithCustomArgument("-c copy -shortest -y"))
.ProcessAsynchronously();
}
public static bool RemoveVideoFrame(string inputPath, string outputPath, int frameToRemove)
{
// 使用FFMpegArguments构建转换流程
return FFMpegArguments
.FromFileInput(inputPath)
.OutputToFile(outputPath, true, options => options
// 使用select过滤器排除指定帧(帧序号从0开始)
.WithCustomArgument($"select=not(eq(n\\,{frameToRemove}))")
// $"not(eq(n\\,{frameToRemove}))"); // 注意:在C#中需要转义反斜杠
//// 保持其他编码参数
.WithVideoCodec("libx264")
.WithAudioCodec("copy") // 如果不需要处理音频,直接复制
)
.ProcessSynchronously();
}
}
}